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  发帖心情 Post By:2008/6/20 11:12:19 [只看该作者]

  4实现部分的关键代码(AS2)
       4.1粒子类:
      
 import SMotion.*
import SColDet.*
 
class SPhy.CSPhyMc extends MovieClip
{
       public var m:Number=0;//mass
       
       public var g:Number=0;//gravity
       
       public var pF:Number=0;//Positive forces,attention here UpCase!!!!!!!
       //Because the compiler was not so perfect as you think ,add a p here to prepare for the case.
       public var r:Number =0;//when it become a ball---radius.
       
       public var v :Number=0;//1 demision Velocity or together Velocity of vx ,vy
       public var vx:Number=0;
       public var vy:Number=0;
       
       public var f :Number=0;//fraction forces.
       public var fx:Number=0;
       public var fy:Number=0;
       
       public var a :Number=0;//acclerate v
       public var ax:Number=0;
       public var ay:Number=0;
       
       //plane game use;
       public var bigFire:Number=0;
       
       private static var DEAD:Number=0;
       private static var LIVED:Number=1;
       private var life:Number;
       
       private var mMotionCom:RCSMove;
       private var mColDetCom:RCSColDet;
       
       private static var thisP:Object;
              
       public function setLife(lifeValue:Number):Void
       {
              life=lifeValue;
       }
       
       public function getLife():Number
       {
              return life;
       }
       
       public function isLived():Boolean
       {
                     return life==LIVED;
       }
       
       public function init():Void
       {
              thisP=this;      
              this.vx=0;
              this.vy=0;
              this.v=3+random(3);
              
              this._width=10;
    this._height=10;
              this.r=5;
              
              this.initCom();
       }
       
       
       
       public function initPos(targetPlane:CSPhyMc):Void
       {
                 var randNum:Number=random(100);
                 //set init positoin:down,left,up,right
                 if(randNum<25)
                 {
                                 this._x=random(Stage.width);
                                 trace("Width"+Stage.width+"Height"+Stage.height);
                          
                                 this._y=Stage.height;
                 }
                 else if(randNum<50)
                 {
                                 thisP._x=_root.gStageLeft;
                                 this._y=random(Stage.height);
                 }
                 else if(randNum<75)
                 {
                                 this._x=random(Stage.width);
                                 thisP._y=_root.gStageTop;
                 }
                 else
                 {
                                 this._x=Stage.width;
                                 this._y=random(Stage.height);
                 }
                 
                 this.CalVx_Vy(this,targetPlane);
       }
       
       private  function GetDis(mc1:CSPhyMc, mc2:CSPhyMc):Number
       {
                            return Math.sqrt((mc1._x-mc2._x)*(mc1._x-mc2._x)+(mc1._y-mc2._y)*(mc1._y-mc2._y));
       }
       
       private function CalVx_Vy(mcChase:CSPhyMc, mcAim:CSPhyMc):Void 
       {
                            var len:Number= GetDis(mcChase, mcAim);
                            mcChase.vx=(mcAim._x-mcChase._x)/len*mcChase.v;
                            mcChase.vy=(mcAim._y-mcChase._y)/len*mcChase.v;
  }  
       
       public function initCom():Void
       {
              mMotionCom=new RCSMove();
              mColDetCom=new RCSColDet();
       }
       
       public function outDetect():Boolean
       {
         var offset:Number=25;
              return mColDetCom.particleOutDet(this,0-offset,0-offset,Stage.width+2*offset,Stage.height+2*offset);
       }
       
       public function move_show():Void
       {
              mMotionCom.Move2D(this,this.vx,this.vy);
       }
       
       public function collideDect(targetPlane:CSPhyMc):Boolean
       {
              if(_root.mcLibPlaneName=="ball")
                     return mColDetCom.TwoBall(targetPlane,this);
              //return this.hitTest(targetPlane.getBounds(_root).xMin,targetPlane.getBounds(_root).yMax,false);
       }
}


  
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